Reverb Calculator
Calculate the reverb time (RT60) of any room based on its dimensions and surface materials. Enter your room's length, width, height, and the absorption coefficients of its surfaces to get an accurate RT60 measurement, acoustic classification, and visual decay graph. Based on the Sabine formula, this tool is informational only—consult an acoustics professional for detailed analysis.
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Calculate RT60
Room Dimensions (meters)
Surface Materials
| Surface | Area (m²) | Absorption Coefficient (α) | Actions |
|---|
Common Material Absorption Coefficients
| Material | Absorption Coefficient (α) |
|---|---|
| Concrete/Brick Wall | 0.01 - 0.02 |
| Painted Plaster | 0.02 - 0.03 |
| Glass Window | 0.18 - 0.25 |
| Wooden Floor | 0.10 - 0.15 |
| Carpet (thin) | 0.20 - 0.30 |
| Carpet (thick) | 0.40 - 0.50 |
| Heavy Curtains | 0.50 - 0.70 |
| Acoustic Panels | 0.60 - 0.90 |
| Upholstered Furniture | 0.25 - 0.40 |
| People (per person) | 0.40 - 0.50 |
Import/Export Configuration
How It Works
The reverb time (RT60) is calculated using the Sabine formula:
RT60 = 0.161 × (Volume / Total Absorption)
We calculate the room's volume from its dimensions (length × width × height) and determine the total absorption by summing the product of each surface area and its absorption coefficient. The Sabine constant (0.161) is derived from the speed of sound and logarithmic decay principles.
Inputs Explained
- Room Dimensions
- The length, width, and height of your room in meters. These determine the room's volume, which is a key factor in reverberation time.
- Surface Materials
- Each surface in your room (floors, walls, ceiling, windows, etc.) with its corresponding area and absorption coefficient.
- Absorption Coefficient (α)
- A value between 0 and 1 representing how much sound a material absorbs. 0 means perfect reflection (no absorption), 1 means perfect absorption (no reflection). Hard surfaces like concrete have low coefficients (~0.01), while soft materials like acoustic panels have high coefficients (~0.80).
Example
Scenario: A living room with dimensions 5m × 4m × 2.5m.
- Floor (carpet): 20 m² × 0.30 = 6.0 m² Sabines
- Ceiling (plaster): 20 m² × 0.02 = 0.4 m² Sabines
- Walls (painted): 70 m² × 0.03 = 2.1 m² Sabines
- Windows: 4 m² × 0.18 = 0.72 m² Sabines
- Furniture: ~5 m² × 0.30 = 1.5 m² Sabines
Volume: 5 × 4 × 2.5 = 50 m³
Total Absorption: 6.0 + 0.4 + 2.1 + 0.72 + 1.5 = 10.72 m² Sabines
RT60: 0.161 × (50 / 10.72) ≈ 0.75 seconds
Classification: Average (suitable for a living room)
Tips & Notes
- Hard surfaces (concrete, glass, tile) have low absorption coefficients and increase reverb time, creating a more "live" sound.
- Soft surfaces (carpets, curtains, acoustic panels) have high absorption coefficients and decrease reverb time, creating a more "dead" or controlled sound.
- RT60 is the time it takes for sound to decay by 60 decibels from its initial level—the standard measurement for room acoustics.
- Larger rooms naturally have longer reverb times due to increased volume.
- For critical listening environments (recording studios, home theaters), aim for RT60 values between 0.2 and 0.4 seconds.
- The Sabine formula works best for rooms with evenly distributed absorption; complex room shapes may require more advanced modeling.
- Frequency matters: absorption coefficients vary by frequency. This calculator uses broadband averages.
Frequently Asked Questions
Disclaimer
Informational tool based on the Sabine formula. This calculator provides estimates for educational and preliminary planning purposes. Real-world acoustics can be more complex due to room geometry, non-uniform surfaces, frequency-dependent absorption, diffusion, and other factors. For professional acoustic design, detailed analysis, or critical applications (recording studios, concert halls, etc.), consult a qualified acoustics professional or audio engineer.
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